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AAAI 2026

October 05, 2026

Singapore, Singapore

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Multimodal large language models (MLLMs) are proficient in perception and instruction-following, but they still struggle with spatial reasoning: the ability to mentally track and manipulate objects across multiple views and over time. Spatial reasoning is a key component of human intelligence, but most existing benchmarks focus on static images or final outputs, failing to account for the sequential and viewpoint-dependent nature of this skill. To close this gap, we introduce GamiBench, a benchmark designed to evaluate spatial reasoning and 2D-to-3D planning in MLLMs through origami-inspired folding tasks. GamiBench includes 186 regular and 186 impossible 2D crease patterns paired with their corresponding 3D folded shapes, produced from six distinct viewpoints across three visual question-answering (VQA) tasks: predicting 3D fold configurations, distinguishing valid viewpoints, and detecting impossible patterns. Unlike previous benchmarks that assess only final predictions, GamiBench holistically evaluates the entire reasoning process of the models; measuring cross-view consistency, physical feasibility through impossible-fold detection and interpretation of intermediate folding steps. It further introduces new diagnostic metrics—viewpoint consistency (VC) and impossible fold selection rate (IFSR)—to measure how well models handle folds of varying complexity. By linking geometric evaluation with sequential reasoning, GamiBench enables a comprehensive evaluation of state-of-the-art MLLMs, revealing significant limitations in spatial reasoning capabilities, such as multi-view inconsistency and difficulty detecting physically impossible folds. Our experiments show that even leading models such as GPT-5 and Gemini-2.5-Pro struggle on single-step spatial understanding, while other MLLMs tend to show highly variable or inconsistent answering trends. These contributions establish a standardized framework for evaluating and advancing geometric understanding and spatial reasoning in MLLMs. The GamiBench dataset and code will be made available upon publication.

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