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AAAI 2026 Main Conference

January 24, 2026

Singapore, Singapore

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3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template construction and target pose deformation. However, current template construction methods demand extensive skeletal rigging and often produce artifacts in contact regions. Moreover, target pose deformation suffers from structural distortions caused by Linear Blend Skinning (LBS), which significantly undermines animation realism. To address these problems, we propose a unified learning-based framework to address both challenges in two phases. For the former phase, to overcome the inefficiencies and artifacts during template construction, we leverage a U-Net architecture that decouples texture and pose information in a feed-forward process, enabling fast generation of a human template. For the latter phase, we propose a data-driven refinement technique that enhances structural integrity. Extensive experiments show that our model delivers consistent performance across diverse poses with an optimal balance between efficiency and quality, surpassing state-of-the-art (SOTA) methods.

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Walking Further: Semantic-Aware Multimodal Gait Recognition Under Long-Range Conditions
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Walking Further: Semantic-Aware Multimodal Gait Recognition Under Long-Range Conditions

AAAI 2026 Main Conference

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Ming Cheng and 6 other authors

24 January 2026

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