AAAI 2026

January 24, 2026

Singapore, Singapore

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Reconstructing a faithful geometric surface from sparse images remains a fundamental challenge in 3D computer vision. While recent methods have achieved remarkable progress, they still struggle to recover reliable geometry due to the lack of multi-view geometric cues, particularly in non-overlapping regions. To address this issue, we introduce VGGS, a Gaussian Splatting (GS) method that exploits multi-view geometric priors from VGGT for efficient and high-fidelity sparse-view surface reconstruction. Our primary contribution is an anchor-calibrated depth estimation scheme, which yields accurate depth maps. The insight is to align the VGGT depth prior to the underlying surface with a sparse set of multi-view consistent anchors, then infer depth for unreliable regions by relative depth estimation. Furthermore, to mitigate misalignment in complex scenes, we propose a relative depth consistency loss that penalizes the rendered depth if its relative depth relationship in local regions is inconsistent to the multi-view prior. Extensive experiments on widely-used benchmarks show that VGGS surpasses state-of-the-art methods in both accuracy and efficiency, delivering 4–7× faster optimization while reducing memory consumption compared to previous GS-based approaches.

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Xudong Cai and 10 other authors

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