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We present City of Light (COL), a Unity-based, city-scale (116 km2) simulator of Paris for high-throughput embodied-AI research. COL fuses open geographic information system (GIS) sources into geo-anchored, per-tile meshes and provides a configurable, stochastic runtime with controllable traffic and pedestrians. Agents receive frame-synchronized multi-sensor observations (RGB, depth, normals, semantics). To support high-rate vision pipelines, we introduce TURBO, a zero-copy Unity-Python bridge that streams multi-camera observations to Python and allows control at up to 1300 frames per second (FPS), achieving higher throughput than ML-Agents in our benchmark. We also provide a Street View Digital Twin that aligns simulator viewpoints with corresponding real-world panoramas for frame-accurate visual comparison and quantitative matching. COL enables fast scripting, large-scale data collection, and reinforcement-learning (RL) in geo-anchored urban settings.
