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We present our system developed for the CPDC 2025 challenge, focusing on tool-augmented context engineering for persona-grounded dialogue agents. Our method integrates dynamic tool pruning, persona clipping, and reinforcement learning fine-tuning to optimize efficiency and dialogue quality. The system enables interactive NPCs that adapt to narrative contexts, offering insights for building dialogue agents that generalize across NLP tasks and game-inspired interactive environments. Through this case study, we highlight design choices, error analysis, and lessons learned, aiming to inspire future research on dialogue agents situated at the intersection of language, games, and reinforcement learning.