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This paper examines the potential of combining gamification and speech technology to support early reading development in children. We introduce Wordcaster, a game where players cast spells by pronouncing words aloud, using real-time automatic speech recognition (ASR) to provide feedback and encourage participation. A pilot study was conducted with three bilingual children—native Arabic speakers learning English—using a fixed list of 20 English words. Results showed increased ASR accuracy between sessions, and all children reported high enjoyment. These findings support a direction for scalable, speech-driven reading support.
