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workshop paper
What if Red Can Talk? Dynamic Dialogue Generation Using Large Language Models
keywords:
role-playing games
dialogue generation
large language models
Role-playing games (RPGs) provide players with a rich, interactive world to explore. Dialogue serves as the primary means of communication between developers and players, manifesting in various forms such as guides, NPC interactions, and storytelling. While most games rely on written scripts to define the main story and character personalities, player immersion can be significantly enhanced through casual interactions between characters. With the advent of large language models (LLMs), we introduce a dialogue filler framework that utilizes LLMs enhanced by knowledge graphs to generate dynamic and contextually appropriate character interactions. We test this framework within the environments of Final Fantasy VII Remake and Pokémon, providing qualitative evidence that demonstrates GPT-4’s capability to act as specific characters and generate dialogue. However, some flaws remain, such as GPT-4 being overly positive when portraying Cloud. This study aims to assist developers in crafting more nuanced filler dialogues, thereby enriching player immersion and enhancing the overall RPG experience.